Character animators aren't the only ones to benefit from figure drawing. Age-old wisdom states that if you can draw the human body, you can draw anything. There is certainly some truth to this. An inanimate object, such as a car, has a finite number of states; it has a limited number of positions it can take. You can open the doors, the hood, the trunk, and recline the seats but, without opening up the engine, you won't see many moving parts. If you can draw it from a 3/4 angle, you can essentially draw it from any angle. Not so for the human body. It twists, squashes, stretches, contorts, and takes on an endless number of shapes. Becoming a great artist begins with training your eye to see and training your hand to draw. If you train them on the human body, everything else is easy by comparison.
Unfortunately, unless you have access to classes through school or work, life drawing can be expensive. And it can be hard to work into your schedule, especially if there isn't a class nearby. So what is an artist to do when attending regular life drawing classes just isn't an option? My colleague and fellow animator, Ayla Radies found just the thing -- an on-line Figure & Gesture Drawing Tool at Pixelovely:
Although drawing from photos isn't as good as drawing from a live model, Pixelovely's drawing tool has hundreds (maybe thousands), and automatically cycles through them at the rate you select. I prefer 30-second gesture drawings, but the tool also does 60 seconds, 2 minutes, 5 minutes, 10 minutes, and will even emulate different length "classes" that start out short, and progress into longer poses.
They also have an Animal Drawing Training Tool, which is great if you can't make it to the zoo or the dog park to draw.
Simmon Keith Barney is an animator living in Fort Collins, Colorado.
Another drawing alternative would be creately. Its a visio alternative for diagramming.
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